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9.1 Introduction to Raydium light system (light.c)

When we starts Raydium development, the main idea was to use native OpenGL lights, and not lightmaps or another method.

This method (native lights) provides 8 simultaneous movable lights, and is quite effective with recent OpenGL hardware.

You can modify intensity, position, color, you can turn on any light at any time, make them blinking... Mixing all theses features can result many effects, as realtime sunset, flashing lights for cars, explosions, ...

Usage is very easy: no need to create lights, just turn them on.

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