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ApiMathsDetails

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Maths, Details


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1. GLfloat raydium_trigo_cos(GLfloat i)


Obvious.


2. GLfloat raydium_trigo_sin(GLfloat i)


Obvious.


3. GLfloat raydium_trigo_cos_inv(GLfloat i)


Inverse cos.


4. GLfloat raydium_trigo_sin_inv(GLfloat i)


Inverse sin.


5. raydium_trigo_abs(A)


Absolute value (defined as a macro for now).


Missing:
#define raydium_trigo_min(A,B) ( (A) < (B) ? (A) : (B) )
#define raydium_trigo_max(A,B) ( (A) > (B) ? (A) : (B) )
void raydium_trigo_rotate (GLfloat * p, GLfloat rx, GLfloat ry, GLfloat rz, GLfloat * res);
void raydium_trigo_pos_to_matrix (GLfloat * pos, GLfloat * m);
void raydium_trigo_pos_get_modelview (GLfloat * res);

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