Maths, Details
This section is not up-to-date.
1. GLfloat raydium_trigo_cos(GLfloat i)
Obvious.
2. GLfloat raydium_trigo_sin(GLfloat i)
Obvious.
3. GLfloat raydium_trigo_cos_inv(GLfloat i)
Inverse cos.
4. GLfloat raydium_trigo_sin_inv(GLfloat i)
Inverse sin.
5. raydium_trigo_abs(A)
Absolute value (defined as a macro for now).
Missing:
#define raydium_trigo_min(A,B) ( (A) < (B) ? (A) : (B) )
#define raydium_trigo_max(A,B) ( (A) > (B) ? (A) : (B) )
void raydium_trigo_rotate (GLfloat * p, GLfloat rx, GLfloat ry, GLfloat rz, GLfloat * res);
void raydium_trigo_pos_to_matrix (GLfloat * pos, GLfloat * m);
void raydium_trigo_pos_get_modelview (GLfloat * res);
Return to
RaydiumApiReference index.