16.2 Details
16.2.1 void raydium_normal_generate_lastest_triangle(int default_visu)
Generate normal for the last created triangle (see raydium_vertex_index)
if default_visu is true ( != 0 ), this function will restore "visu" normals too.
16.2.2 void raydium_normal_restore_all(void)
This function restore visu normals with standard ones (raydium_vertex_normal_*)
16.2.3 void raydium_normal_regenerate_all(void)
This function will regenerate standard and visu normals for the whole scene (ground, objects, ...).
16.2.4 void raydium_normal_smooth_all(void)
This function will smooth the whole scene, using adjacent vertices. Note this function can take a lot of time.
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RaydiumApiReference index.