4.2 Details
4.2.1 void raydium_random_randomize(void)
This function initialize the random number generator with current time for seed.
Note: You are not supposed to use this function
4.2.2 GLfloat raydium_random_pos_1(void)
"positive, to one": 0 <= res <= 1.
4.2.3 GLfloat raydium_random_neg_pos_1(void)
"negative and positive, one as absolute limit": -1 <= res <= 1
4.2.4 GLfloat raydium_random_0_x(GLfloat x)
"zero to x": 0 <= res <= x
Missing:
GLfloat raydium_random_f (GLfloat min, GLfloat max);
int raydium_random_i (int min, int max);
char raydium_random_proba (GLfloat proba);
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RaydiumApiReference index.