17.2 Details
17.2.1 void raydium_vertex_add(GLfloat x, GLfloat y, GLfloat z)
Adds a vertex at (x,y,z).
17.2.2 void raydium_vertex_uv_add(GLfloat x, GLfloat y, GLfloat z,GLfloat u, GLfloat v)
Same as above, but you can provide texture mapping informations with u and v.
17.2.3 void raydium_vertex_uv_normals_add(GLfloat x, GLfloat y, GLfloat z, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat u, GLfloat v)
Same as above, giving vertex's normal with (nx,ny,nz).
Return to
RaydiumApiReference index.