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17.2 Details

17.2.1 void raydium_vertex_add(GLfloat x, GLfloat y, GLfloat z)

Adds a vertex at (x,y,z).

17.2.2 void raydium_vertex_uv_add(GLfloat x, GLfloat y, GLfloat z,GLfloat u, GLfloat v)

Same as above, but you can provide texture mapping informations with u and v.

17.2.3 void raydium_vertex_uv_normals_add(GLfloat x, GLfloat y, GLfloat z, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat u, GLfloat v)

Same as above, giving vertex's normal with (nx,ny,nz).

Return to RaydiumApiReference index.