6.2.1 void raydium_window_create(GLuint tx, GLuint ty,char rendering,char *name)
You must call this function once in your program, with following arguments:
1. tx, ty: window size, in pixel
2. rendering: window mode: RAYDIUM_RENDERING_* (NONE, WINDOW, FULLSCREEN)
3. name: window's name
Raydium is using GLUT for window management, and GLUT fullscreen is not the same between various implementations, and can fail, so use a standard window size (640x480, 800x600, ...) for fullscreen mode.
Note that user can force fullscreen using "--fullscreen" on the command line.
6.2.2 void raydium_window_resize_callback(GLsizei Width, GLsizei Height)
This function is automaticaly called during a window resize, and resize OpenGL
There is almost no reason to call this function by yourself.
6.2.3 void raydium_window_view_update(void)
If you've changed 3D window size (clipping: raydium_projection_*), apply to hardware with this fonction.
void raydium_window_close (void);
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