How to convert 3DS files to Raydium TRI format
The current method use the following path :
3DS -> .3ds ->
Blender -> .tri ->
Raydium.
Blender is the key, here, since it's able to import 3DS files (mesh + textures) and able to export TRI files.
Step 1: Downloads
Step 2: Install
- Install Blender and Python (order does not matter)
- Copy triEXP-full.py in your "Blender private directory"
- Linux: ~/.blender/scripts/
- win32: C:\Documents and Settings\USER\Application Data\Blender Foundation\Blender\.blender\scripts
Step 3: Blender: first launch
- Delete all elements in the default scene (cube, light and camera)
- select an element using right mouse button (you may have to zoom out, using mouse wheel, to see the camera object)
- delete the selected element using 'x' key
- Save this empty scene as the "Default Settings" (see "File" menu, or use CTRL+u shortcut)
- You can now quit Blender, and launch it again to confirm that your default scene is now empty
Step 4: Import / Export
- Launch Blender
- Import the 3DS file, using the "File -> Import" menu (use default settings, just click "OK")
- You can have a look at your imported mesh using middle mouse button, and display textures using ALT+z
- Join all objects in one: select all objects (press 'a' key, you may have to press two times) and join all using CTRL+j
- You may remove doubles, to make the model lighter
- Export to Raydium using the "File -> Export" menu, using default settings ("Auto Quad -> Tri")